Done from a sketch (which you can find in my scrapbook). I'm kinda surprised at how this turned out (considering that the last time I tried painting/coloring something it wound up like THIS: [link]). I think I'm slowly beginning to understand this color nonsense... So I guess I'm learning (All right! Small victory! Yay!)!
Funny thing is that I was about to leave it in sketch form...
A FIGURE EMERGER FROM THE MYST, WHY IT APPEARS TO BE A YOUNG WOLF SWORDSMAN, WHAT WILL YOU DO: [R]Recruit [E]Engage [Q]Query {ESC}Leave ---------------------------------------------------------------- I naturally choose [R]
Love how you've done the fur. ^__^ It certainly gives a sense of ultimate softness, and that's very effective for this character. As for your advanced critique, your rendering is great thus far, I think you could push details more. At the moment, it seems like you've laid out the base details and color, and although it looks very nice at the current state, I know that you're capable of pushing details further ^-~
Yeah I think really all you need is to push the highlights a little bit more to sort of give it that metalic shine. I think once you do that i'll be more toward what you were going for. I'm loving that fur though, how'd you do that out of curiousity?
The fur was pretty simple. I started off with a block of the darkest color, added a midtone and higlight (though I think it needs a bit more of a highlight...). So, it started out looking like a geometric shape.Then, I pushed the bleed on the brush all the way to 100%, knocked the resat down to 0% and played with the opacity (keeping it between 10-20%) and just went nuts.
Good stuff dude. I'm finding the earlier you light stuff the easier it is to decide what stuff is supposed to look like later on. It may seem a lot differant to the olde "color first, light later" (lineart>basecolor>shadow&highlights) methodology but I think it gives you a bit more control over the dynamics of an image.
the original sketch felt more powerful.
the color job is not bad, but some points of contrast could be sharper, and could use some more defining values.
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