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Description
Viewport screenshot taken in 3DS Max.
This is the first of the GWITs (Girls with Icky Things) done in 3D, and the first of the GWITS with a formal title. I tried to make it look as much like the concept as possible (improving on the concept where I could). For this piece, I spent a ton of time looking at Asian women and rats.
The textures were hand-painted in zBrush. Normal Maps were generated in ‘Max.
Yes, folks, it’s REALTIME. The shader was compiled using ShaderFX. It took me a long time to get the specular math right. I have a new appreciation for the code-monkeys who make the shaders that go into our games, I tell you. God bless you, code-monkeys.
I made two screenshots; one with the stand and one without.
Programs used: Photoshop, 3DS Max, Maya, zBrush, ShaderFX
This is the first of the GWITs (Girls with Icky Things) done in 3D, and the first of the GWITS with a formal title. I tried to make it look as much like the concept as possible (improving on the concept where I could). For this piece, I spent a ton of time looking at Asian women and rats.
The textures were hand-painted in zBrush. Normal Maps were generated in ‘Max.
Yes, folks, it’s REALTIME. The shader was compiled using ShaderFX. It took me a long time to get the specular math right. I have a new appreciation for the code-monkeys who make the shaders that go into our games, I tell you. God bless you, code-monkeys.
I made two screenshots; one with the stand and one without.
Programs used: Photoshop, 3DS Max, Maya, zBrush, ShaderFX
Image size
1912x1082px 941.99 KB
© 2009 - 2024 Dash-X
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